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          HTML5实现问鼎pg官方入开元体育app官方版最新下载网站口人工智能中国象棋网页小游戏

          2025-06-18 05:47:20 385
          您的浏览器不支持HTML5,部分js代码

          /*! qq一叶孤舟 */var AI = AI||{};AI.historyTable	=	{};		//历史表//人工智能初始化AI.init = function(pace){	var bill = AI.historyBill || com.gambit; //开局库	if (bill.length){		var len=pace.length;		var arr=[];		//先搜索棋谱		for (var i=0;i< bill.length;i++){			if (bill[i].slice(0,len)==pace) {			arr.push(bill[i]);			}		}		if (arr.length){			var inx=Math.floor( Math.random() * arr.length );			AI.historyBill = arr ;			return arr[inx].slice(len,len+4).split("");		}else{			AI.historyBill = [] ;		}			}	 //如果棋谱里面没有,同时显示AI搜索结果,人工智能开始运作	var initTime = new Date().getTime();	AI.treeDepth=play.depth;	//AI.treeDepth=4;		AI.number=0;	AI.setHistoryTable.lenght = 0	var val=AI.getAlphaBeta(-99999 ,99999, AI.treeDepth, com.arr2Clone(play.map),play.my);	//var val = AI.iterativeSearch(com.arr2Clone(play.map),play.my)	if (!val||val.value==-8888) {		AI.treeDepth=2;		val=AI.getAlphaBeta(-99999 ,99999, AI.treeDepth, com.arr2Clone(play.map),play.my);	}	//var val = AI.iterativeSearch(com.arr2Clone(play.map),play.my);	if (val&&val.value!=-8888) {		var man = play.mans[val.key];		var nowTime= new Date().getTime();		com.get("moveInfo").innerHTML='<h3>AI搜索结果:</h3>最佳着法:'+										com.createMove(com.arr2Clone(play.map),man.x,man.y,val.x,val.y)+										'<br />搜索深度:'+AI.treeDepth+'<br />搜索分支:'+										AI.number+'个 <br />最佳着法评估:'+										val.value+'分'+										' <br />搜索用时:'+										(nowTime-initTime)+'毫秒'		return [man.x,man.y,val.x,val.y]	}else {		return false;		}}//迭代加深搜索着法AI.iterativeSearch = function (map, my){	var timeOut=100;	var initDepth = 1;	var maxDepth = 8;	AI.treeDepth=0;	var initTime = new Date().getTime();	var val = {};	for (var i=initDepth; i<=maxDepth; i++){		var nowTime= new Date().getTime();		AI.treeDepth=i;		AI.aotuDepth=i;		var val = AI.getAlphaBeta(-99999, 99999, AI.treeDepth , map ,my)		if (nowTime-initTime > timeOut){			return val;		}	}	return false;}//取得棋盘上所有棋子AI.getMapAllMan = function (map, my){	var mans=[];	for (var i=0; i<map.length; i++){		for (var n=0; n<map[i].length; n++){			var key = map[i][n];			if (key && play.mans[key].my == my){				play.mans[key].x = n;				play.mans[key].y = i;				mans.push(play.mans[key])			}		}	}	return mans;}/*//取得棋谱所有己方棋子的着法AI.getMoves = function (map, my, txtMap){	var highMores = [];   //优先级高的着法	var manArr = AI.getMapAllMan (map, my);	var moves = [];	var history=AI.historyTable[txtMap];	for (var i=0; i<manArr.length; i++){		var man = manArr[i];		var val=man.bl(map);		for (var n=0; n<val.length; n++){			if (history){				highMores.push([man.x,man.y,val[n][0],val[n][1],man.key])			}else{				moves.push([man.x,man.y,val[n][0],val[n][1],man.key])			}		}	}	return highMores.concat(moves);}*///取得棋谱所有己方棋子的着法AI.getMoves = function (map, my){	var manArr = AI.getMapAllMan (map, my);	var moves = [];	var foul=play.isFoul;	for (var i=0; i<manArr.length; i++){		var man = manArr[i];		var val=man.bl(map);				for (var n=0; n<val.length; n++){			var x=man.x;			var y=man.y;			var newX=val[n][0];			var newY=val[n][1];			 //如果不是长将着法			if (foul[0]!=x || foul[1]!=y || foul[2]!=newX || foul[3]!=newY ){				moves.push([x,y,newX,newY,man.key])			}		}	}	return moves;}//A:当前棋手value/B:对手value/depth:层级AI.getAlphaBeta = function (A, B, depth, map ,my) { 	//var txtMap= map.join();	//var history=AI.historyTable[txtMap];	//	if (history && history.depth >= AI.treeDepth-depth+1){	//		return 	history.value*my;	//}	if (depth == 0) {		return {"value":AI.evaluate(map , my)}; //局面评价函数;  	} 	var moves = AI.getMoves(map , my ); //生成全部走法;  	//这里排序以后会增加效率	for (var i=0; i < moves.length; i++) {				  	//走这个走法;		var move= moves[i];		var key = move[4];		var oldX= move[0];		var oldY= move[1];		var newX= move[2];		var newY= move[3];		var clearKey = map[ newY ][ newX ]||"";		map[ newY ][ newX ] = key;		delete map[ oldY ][ oldX ];		play.mans[key].x = newX;		play.mans[key].y = newY;			  if (clearKey=="j0"||clearKey=="J0") {//被吃老将,撤消这个走法; 			play.mans[key]	.x = oldX;			play.mans[key]	.y = oldY;			map[ oldY ][ oldX ] = key;			delete map[ newY ][ newX ];			if (clearKey){				 map[ newY ][ newX ] = clearKey;				// play.mans[ clearKey ].isShow = false;			}			return {"key":key,"x":newX,"y":newY,"value":8888};			//return rootKey; 	  }else { 	  	var val = -AI.getAlphaBeta(-B, -A, depth - 1, map , -my).value; 			//val = val || val.value;		  	//撤消这个走法;  			play.mans[key]	.x = oldX;			play.mans[key]	.y = oldY;			map[ oldY ][ oldX ] = key;			delete map[ newY ][ newX ];			if (clearKey){				 map[ newY ][ newX ] = clearKey;				 //play.mans[ clearKey ].isShow = true;			}	  	if (val >= B) { 				//将这个走法记录到历史表中; 				//AI.setHistoryTable(txtMap,AI.treeDepth-depth+1,B,my);				return {"key":key,"x":newX,"y":newY,"value":B}; 			} 			if (val > A) { 	    	A = val; //设置最佳走法; 				if (AI.treeDepth == depth) var rootKey={"key":key,"x":newX,"y":newY,"value":A};			} 		}  	} 	//将这个走法记录到历史表中; 	//AI.setHistoryTable(txtMap,AI.treeDepth-depth+1,A,my);	if (AI.treeDepth == depth) {//已经递归回根了		if (!rootKey){			//AI没有最佳走法,可以悔棋,FireFox、页面默认显示较小,人工智能网页象棋小游戏。Opera、请升级浏览器至IE9、象棋游问鼎pg官方开元体育app官方版最新下载网站入口戏包括新手、傲游、firefox或者谷歌浏览器!进入游戏后请选择你要对战的水平。游戏演示http://www.bokequ.com/show/youxi/4/

          1、</canvas> <audio src="audio/click.wav" id="clickAudio" preload="auto"></audio> <!--<audio src="audio/check.wav" id="checkAudio" preload="auto"></audio>--> <audio src="audio/select.wav" id="selectAudio" preload="auto"></audio> <div> <div class="bn_box" id="bnBox"> <input type="button" name="offensivePlay" id="tyroPlay" value="新手水平" /> <input type="button" name="offensivePlay" id="superPlay" value="中级水平" /> <input type="button" name="button" id="" value="大师水平" disabled /> <!-- <input type="button" name="offensivePlay" id="offensivePlay" value="先手开始" /> <input type="button" name="defensivePlay" id="defensivePlay" value="后手开始" /> --> <input type="button" name="regret" id="regretBn" value="悔棋" /> <input type="button" name="billBn" id="billBn" value="棋谱" class="bn_box" /> <input type="button" name="stypeBn" id="stypeBn" value="换肤" /> </div> </div> </div> <div class="chess_right" id="chessRight"> <select name="billList" id="billList"> </select> <ol id="billBox" class="bill_box"> </ol> </div> <div id="moveInfo" class="move_info"> </div></div><script src="js/common.js"></script> <script src="js/play.js"></script> <script src="js/AI.js"></script> <script src="js/bill.js"></script> <script src="js/gambit.js"></script><div style="text-align:center;clear:both"><p>适用浏览器:360、说明AI被将死了,大师水平,HTML5+js实现中国象棋网页小游戏。

          HTML5中国象棋网页小游戏源码分享,可通过换肤开元体育app官方版最新下载网站问鼎pg官方入口变大棋盘。html页面代码

          <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=gb2312" /><title>HTML5实现中国象棋网页小游戏 - bokequ.com</title><link href="css/zzsc.css" type="text/css" rel="stylesheet" /></head><body><div class="box" id="box">	<div class="chess_left">		<canvas id="chess">对不起,搜狗、Chrome、返回false			return false;		}else{			//这个就是最佳走法;			return rootKey;		}	} return {"key":key,"x":newX,"y":newY,"value":A}; }//奖着法记录到历史表AI.setHistoryTable = function (txtMap,depth,value,my){	AI.setHistoryTable.lenght ++;	AI.historyTable[txtMap] = {depth:depth,value:value} }//评估棋局 取得棋盘双方棋子价值差AI.evaluate = function (map,my){	var val=0;	for (var i=0; i<map.length; i++){		for (var n=0; n<map[i].length; n++){			var key = map[i][n];			if (key){				val += play.mans[key].value[i][n] * play.mans[key].my;			}		}	}	//val+=Math.floor( Math.random() * 10);  //让AI走棋增加随机元素	//com.show()	//z(val*my)	AI.number++;	return val*my;}//评估棋局 取得棋盘双方棋子价值差AI.evaluate1 = function (map,my){	var val=0;	for (var i in play.mans){		var man=play.mans[i];		if (man.isShow){			val += man.value[man.y][man.x] * man.my;		}	}	//val+=Math.floor( Math.random() * 10);  //让AI走棋增加随机元素	//com.show()	//z(val*my)	AI.number++;	return val*my;}

          游戏背景为木板,提示最佳走法。中级、Safari、世界之窗. 不支持IE8及以下浏览器</p></div></body></html>

          2、

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